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TRAVIAN
Travian is an award-winning German massively multiplayer onlinebrowser-basedstrategy game developed by Travian Games GmbH.
The game's developers drew roughly from Classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real-time strategy. It has been ;l300 servers worldwide.In 2006, it won the SuperbAlong with three English versions, and the original German version, Travian has been translated into over 40 other rowsergame Award, in the large games category.
Travian is programmed in PHP and runs in most modern browsers (such as Firefox, Internet Explorer, Opera and Safari). Travian was also the first game of its type to be playable on mobile phones. When played on a mobile phone, it uses Java
The game
Every player enters Travian as a leader of a small village as a Roman, Gaul or Teuton with two people—a population of two—in their village. The village has only one building, known as the Main Building, around which are spaces for further buildings to be constructed. There are some prerequisites for constructing most buildings.
Around the outside of the village there are 18 resource fields that are level 0 (shown with no number). Every player's first village has the same distribution of resource fields, but additional villages may have a different distribution of fields. Each resource field is either a Woodcutter (produces Wood/Lumber), Clay Pit (produces Clay), Iron Mine (produces Iron) or Wheat Field/Cropland (produces Wheat/Crop). These fields produce a certain amount of resources per hour, depending on their levels. At level 0, each resource field produces two units per hour. There are also oases which increase the production rate of resources, and can be occupied using a Hero when the Hero's mansion has reached a sufficient level. Resources are required to construct buildings, to sustain the population and to train and feed troops. A player can increase the production rate by upgrading the fields.
At the start of the game, the selection of buildings a player can construct is very limited. As the village is developed, a wider range of buildings become available for construction.
A greater aspect for the game is its troops. Troops are produced in the Barracks, Great Barracks, Stable, Great Stable and Workshop. They allow a player to raid other villages and steal their resources, which will benefit the attacker. When the Barracks have been upgraded to level three, the player may build an Academy, which allows them to research new types of troops; the player may also construct new types of buildings (such as the Armoury and Blacksmith ) once the Academy has been upgraded to a sufficient level. A Stable allows cavalry to be trained. These units are faster and more expensive than infantry. The Workshop allows siege engines—rams which destroy walls and catapults which destroy buildings—to be manufactured. These units are slower and more expensive than infantry and cavalry. Administrators, known more commonly as chiefs, are units which persuade enemy villages to join the attacker's realm. Units which gain experience in battle, known as Heroes, can be trained from an existing unit in the Hero's mansion
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otaka155 Hub Author 2 years ago
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